WEKO3
アイテム
{"_buckets": {"deposit": "f2426935-9324-4a40-bb2a-908802cce60f"}, "_deposit": {"created_by": 1, "id": "24922", "owners": [1], "pid": {"revision_id": 0, "type": "depid", "value": "24922"}, "status": "published"}, "_oai": {"id": "oai:u-fukui.repo.nii.ac.jp:00024922", "sets": ["2535"]}, "author_link": ["72221", "72224", "72218", "72220", "72217", "72222", "72219", "72215", "72216", "72223"], "item_10002_biblio_info_7": {"attribute_name": "書誌情報", "attribute_value_mlt": [{"bibliographicIssueDates": {"bibliographicIssueDate": "2020-03", "bibliographicIssueDateType": "Issued"}, "bibliographicPageEnd": "74", "bibliographicPageStart": "67", "bibliographicVolumeNumber": "68", "bibliographic_titles": [{"bibliographic_title": "福井大学 大学院工学研究科 研究報告"}]}]}, "item_10002_description_5": {"attribute_name": "抄録", "attribute_value_mlt": [{"subitem_description": "recent years, various types of robots become familiar in our living space, and they are expected to play important roles in various scenes in the future. Inspired by these situations, it is investigated that the robot\u0027s behaviors can actually affect our behavior. We consider that if a contrived experience system which can simulate the effect on us brought by the robot is implemented, it becomes easy to study appropriate robot\u0027s behaviors which are desirable for us. Therefore, the purpose of the present paper is to develop the contrived experience system based on several interaction games between an avatar and us. The system is developed on Unity, where two kinds of interaction games, (i) repetitive rock-paper-scissors game and (ii) prisoner dilemma game, are implemented. In the system, a user can freely decide the avatar\u0027s strategy of the game and the change laws of facial emotion and utterance contents The interaction game is played in virtual reality space with fruitful presence by using Head Mount Display, providing making easier to interact between the avatar and us. In simulation experiments, we perform the repetitive rock-paper-scissors game and apply the strategy which deceives us in the decision of rock-paper-scissor. All the subjects are fooled by the avatar and are confused which is better, rock, paper or scissor. We have succeeded that the avatar\u0027s behaviors can really affect our behavior. Thus, our system is practical to simulate the effect on us brought by the robot.", "subitem_description_type": "Abstract"}]}, "item_10002_publisher_8": {"attribute_name": "出版者", "attribute_value_mlt": [{"subitem_publisher": "福井大学 大学院工学研究科"}]}, "item_10002_relation_11": {"attribute_name": "書誌レコードID", "attribute_value_mlt": [{"subitem_relation_type_id": {"subitem_relation_type_id_text": "TD10122413", "subitem_relation_type_select": "NCID"}}]}, "item_10002_source_id_9": {"attribute_name": "ISSN", "attribute_value_mlt": [{"subitem_source_identifier": "2433815X", "subitem_source_identifier_type": "ISSN"}]}, "item_creator": {"attribute_name": "著者", "attribute_type": "creator", "attribute_value_mlt": [{"creatorNames": [{"creatorName": "戸田, 皓"}], "nameIdentifiers": [{"nameIdentifier": "72215", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "黒岩, 丈介"}], "nameIdentifiers": [{"nameIdentifier": "72216", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "小高, 知宏"}], "nameIdentifiers": [{"nameIdentifier": "72217", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "諏訪, いずみ"}], "nameIdentifiers": [{"nameIdentifier": "72218", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "白井, 治彦"}], "nameIdentifiers": [{"nameIdentifier": "72219", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "Hikaru, TODA", "creatorNameLang": "en"}], "nameIdentifiers": [{"nameIdentifier": "72220", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "Jousuke, KUROIWA", "creatorNameLang": "en"}], "nameIdentifiers": [{"nameIdentifier": "72221", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "Tomohiro, ODAKA", "creatorNameLang": "en"}], "nameIdentifiers": [{"nameIdentifier": "72222", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "Izumi, SUWA", "creatorNameLang": "en"}], "nameIdentifiers": [{"nameIdentifier": "72223", "nameIdentifierScheme": "WEKO"}]}, {"creatorNames": [{"creatorName": "Haruhiko, SHIRAI", "creatorNameLang": "en"}], "nameIdentifiers": [{"nameIdentifier": "72224", "nameIdentifierScheme": "WEKO"}]}]}, "item_files": {"attribute_name": "ファイル情報", "attribute_type": "file", "attribute_value_mlt": [{"accessrole": "open_date", "date": [{"dateType": "Available", "dateValue": "2020-08-05"}], "displaytype": "detail", "download_preview_message": "", "file_order": 0, "filename": "bd10122413.pdf", "filesize": [{"value": "795.0 kB"}], "format": "application/pdf", "future_date_message": "", "is_thumbnail": false, "licensetype": "license_free", "mimetype": "application/pdf", "size": 795000.0, "url": {"label": "bd10122413.pdf", "url": "https://u-fukui.repo.nii.ac.jp/record/24922/files/bd10122413.pdf"}, "version_id": "71f9c7cc-74c9-4292-bce4-af8a6ae92679"}]}, "item_keyword": {"attribute_name": "キーワード", "attribute_value_mlt": [{"subitem_subject": "Interaction Game", "subitem_subject_scheme": "Other"}, {"subitem_subject": "VR", "subitem_subject_scheme": "Other"}, {"subitem_subject": "Human Interaction Simulation System", "subitem_subject_scheme": "Other"}]}, "item_language": {"attribute_name": "言語", "attribute_value_mlt": [{"subitem_language": "jpn"}]}, "item_resource_type": {"attribute_name": "資源タイプ", "attribute_value_mlt": [{"resourcetype": "departmental bulletin paper", "resourceuri": "http://purl.org/coar/resource_type/c_6501"}]}, "item_title": "VR 技術を用いた人とのインタラクションシミュレーションシステムについての基礎的研究", "item_titles": {"attribute_name": "タイトル", "attribute_value_mlt": [{"subitem_title": "VR 技術を用いた人とのインタラクションシミュレーションシステムについての基礎的研究"}, {"subitem_title": "Implementation of Human InteractionSimulation System with VR Technology", "subitem_title_language": "en"}]}, "item_type_id": "10002", "owner": "1", "path": ["2535"], "permalink_uri": "http://hdl.handle.net/10098/10945", "pubdate": {"attribute_name": "公開日", "attribute_value": "2020-04-01"}, "publish_date": "2020-04-01", "publish_status": "0", "recid": "24922", "relation": {}, "relation_version_is_last": true, "title": ["VR 技術を用いた人とのインタラクションシミュレーションシステムについての基礎的研究"], "weko_shared_id": -1}
VR 技術を用いた人とのインタラクションシミュレーションシステムについての基礎的研究
http://hdl.handle.net/10098/10945
http://hdl.handle.net/10098/10945c14def61-a019-4ecb-a50a-8edabc88290b
名前 / ファイル | ライセンス | アクション |
---|---|---|
bd10122413.pdf (795.0 kB)
|
|
Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
---|---|---|---|---|---|---|
公開日 | 2020-04-01 | |||||
タイトル | ||||||
タイトル | VR 技術を用いた人とのインタラクションシミュレーションシステムについての基礎的研究 | |||||
タイトル | ||||||
言語 | en | |||||
タイトル | Implementation of Human InteractionSimulation System with VR Technology | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Interaction Game | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | VR | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Human Interaction Simulation System | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
戸田, 皓
× 戸田, 皓× 黒岩, 丈介× 小高, 知宏× 諏訪, いずみ× 白井, 治彦× Hikaru, TODA× Jousuke, KUROIWA× Tomohiro, ODAKA× Izumi, SUWA× Haruhiko, SHIRAI |
|||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | recent years, various types of robots become familiar in our living space, and they are expected to play important roles in various scenes in the future. Inspired by these situations, it is investigated that the robot's behaviors can actually affect our behavior. We consider that if a contrived experience system which can simulate the effect on us brought by the robot is implemented, it becomes easy to study appropriate robot's behaviors which are desirable for us. Therefore, the purpose of the present paper is to develop the contrived experience system based on several interaction games between an avatar and us. The system is developed on Unity, where two kinds of interaction games, (i) repetitive rock-paper-scissors game and (ii) prisoner dilemma game, are implemented. In the system, a user can freely decide the avatar's strategy of the game and the change laws of facial emotion and utterance contents The interaction game is played in virtual reality space with fruitful presence by using Head Mount Display, providing making easier to interact between the avatar and us. In simulation experiments, we perform the repetitive rock-paper-scissors game and apply the strategy which deceives us in the decision of rock-paper-scissor. All the subjects are fooled by the avatar and are confused which is better, rock, paper or scissor. We have succeeded that the avatar's behaviors can really affect our behavior. Thus, our system is practical to simulate the effect on us brought by the robot. | |||||
書誌情報 |
福井大学 大学院工学研究科 研究報告 巻 68, p. 67-74, 発行日 2020-03 |
|||||
出版者 | ||||||
出版者 | 福井大学 大学院工学研究科 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 2433815X | |||||
書誌レコードID | ||||||
識別子タイプ | NCID | |||||
関連識別子 | TD10122413 |